

The bosses get better and better and as much as things feel forced, they're not. The first time you get "lost" and "found" is what really harkened back to Super and the best games of the genre. it's really a "soft" tutorial up until that point, and - like me - you were probably thinking this is Samus Returns on Switch. Thu 14th Oct I could see that, and I was worried at first, but from my first playthrough, after the 3 hour mark the game was wide open and nothing felt like an unwelcome interruption.If I had paid $60 I would have been royally pissed! Grateful to have been loaned a copy to test it.

Overall, I would have liked it with less cut scenes, no emmis, and customizable controls. Those just feel like padding to waste player time with somewhat unavoidable deaths. And don't get me started on the emmi encounters.

The first few bosses I encountered were boring and formulaic. Using the stick feels very mushy for precision platformers. I disliked the control scheme, and wish there was an option to switch to using the D-Pad. :/ Then I learned that in order to skip cut scenes you have to either beat the game or have viewed the cut scene before, so that was turning me off. Did we really need a cut scene of her staring at a door? Wow. My initial impressions were somewhat positive, but I was getting tired of how much the game wrestled itself out of the player's control with all the pointless cut scenes interrupting things.
